Two and a half years after the original release date Splinter Cell Conviction finally hit store shelves, and you could be forgiven for not having faith that the game would live up its potential and the games predecessors. With long and rocky development times bringing nothing but trouble in the past. But, after such a long time and multiple delays could Splinter Cell Conviction break the mould? The answer is yes.
With the game going back to the drawing board, around the time of the release of the original Assassins Creed seems to have been a risk worth taking by Ubisoft and the developers. With the current outing from Sam Fisher not only managing to keep the series fans onside, but also open the Splinter Cell franchise to new players and still create an exceptional game.
The story in Splinter Cell Conviction is great and will keep the user hooked, and make them want to keep playing to see what happens next. It also uses an interesting way of telling story. The game starts with Sam Fishers friend being question about the events of the game in the opening movie, and then the game continues to use this with his friend providing voice over to the movie sequences, if the movie is not part of him being questioned.
Splinter Cell Conviction follows on from 2006’s Splinter Cell Double Agent with Sam looking for answers and revenge for the murder of his daughter Sarah. But, unlike any other game in the franchise Sam has lost everything that made him a cool, calm and collected agent, with him now being driven and fuelled by anger and guilt. This makes the gameplay a lot faster paced. Unlike in the previous games the stealth element has been sitting patiently waiting for your chance to strike quietly, in Conviction the new pace has changed the stealth element as Sam’s moves are a lot more expeditious.
This is helped greatly by the introduction of the Execute system, this new moves allows you to mark multiple enemies and kill them by a single press of the Y button. This option is not always open to you, and to gain the Execute move you first have to perform close quarter kills or take enemies as a human shield, that is where the stealth element is still used to maximum impacted. Depending on how many close quarter kills or taking people as human shields you have carried out decides how many people you can mark and execute. This also depends on which weapon you are using, with the game allowing you to mark up to the maximum of four enemies with selected weapons. This can lead to some spectacular kill sequences.
Although Splinter Cell Conviction still offers mostly the stealth experience people expect from the game, it is made more appealing to the masses having the patience needed toned down compared to the previous games, making the game a little less challenging in doing so.
The presentation and looks of Splinter Cell Conviction are incredible. With the game offering a total feel of immersion due to the lack of loading screens through the complete game, and the mission objectives being projected onto the surroundings whilst you play. This keeps the games fluidity going, rather than like in previous games when the game was broke down by mission objectives between each mission. This helps the game move along quickly.
The game is a short experience, but this is helped out by the new co-op story. This is just as good as the single player experience, and certainly makes the game well worth the value of money. Although hardcore Splinter Cell fans may be quite surprised on the changes Sam has under gone over the few years of absence, but they have made him more lethal than ever.