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	<title>Gamer Limit - Front Line</title>
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	<link>http://frontline.gamerlimit.com</link>
	<description>Another Gamer Limit Blog</description>
	<lastBuildDate>Thu, 22 Apr 2010 01:48:14 +0000</lastBuildDate>
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		<title>GameJizz, a new aggregator to compete with N4G</title>
		<link>http://frontline.gamerlimit.com/2010/04/gamejizz-a-new-aggregator-to-compete-with-n4g/</link>
		<comments>http://frontline.gamerlimit.com/2010/04/gamejizz-a-new-aggregator-to-compete-with-n4g/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 01:48:14 +0000</pubDate>
		<dc:creator>Blame Fiat</dc:creator>
				<category><![CDATA[Offbeat]]></category>

		<guid isPermaLink="false">http://frontline.gamerlimit.com/?p=86</guid>
		<description><![CDATA[Just when you thought gamers couldn&#8217;t get any more zany, along comes GameJizz &#8220;Delivering Loads of Fresh Gaming News&#8221;. The developer is hoping GameJizz will be able to compete with the likes of N4G as the next big gaming news aggregator. Will you be jizzing it up? Although seriously, I suspect this site will die [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-87" title="seriously" src="http://frontline.gamerlimit.com/files/2010/04/seriously.jpg" alt="" width="590" height="299" /></p>
<p>Just when you thought gamers couldn&#8217;t get any more zany, along comes<em> GameJizz</em> &#8220;Delivering Loads of Fresh Gaming News&#8221;. The developer is hoping <em>GameJizz</em> will be able to compete with the likes of <em>N4G</em> as the next big gaming news aggregator.</p>
<p>Will you be jizzing it up?</p>
<p><span id="more-86"></span></p>
<p><img class="alignnone size-large wp-image-88" title="gamejizz-home" src="http://frontline.gamerlimit.com/files/2010/04/gamejizz-home-590x475.jpg" alt="" width="590" height="475" /></p>
<p>Although seriously, I suspect this site will die a quick death as no-one will be wanting to be spending their time on a website covered in jizz.</p>
<p>The developer behind GameJizz posted the following comment regarding his upcoming aggregator.</p>
<p style="padding-left: 30px;"><span style="color: #993300;"><em>I really considered joyshit.com but decided against it.</em></span></p>
<p style="padding-left: 30px;"><span style="color: #993300;"><em>Now  it&#8217;s not enough to slap something up, you need to get people visiting so  links are followed. I think a healthy dose of twitter, maybe some  Google ads and some contests can get things moving.</em></span></p>
<p>The site is being developed by <a href="http://www.altplusf4.com">ALT+F4</a> Admin, Alienstout</p>
<p>The site is located <a href="http://gamejizz.com/">here</a>, although it&#8217;s currently in lockdown.</p>
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		<slash:comments>10</slash:comments>
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		<title>Splinter Cell Conviction Review</title>
		<link>http://frontline.gamerlimit.com/2010/04/splinter-cell-conviction-review/</link>
		<comments>http://frontline.gamerlimit.com/2010/04/splinter-cell-conviction-review/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 00:57:42 +0000</pubDate>
		<dc:creator>Paul Manton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://frontline.gamerlimit.com/?p=75</guid>
		<description><![CDATA[Two and a half years after the original release date Splinter Cell Conviction finally hit store shelves, and you could be forgiven for not having faith that the game would live up its potential and the games predecessors. With long and rocky development times bringing nothing but trouble in the past. But, after such a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://frontline.gamerlimit.com/files/2010/04/covic1.jpg" alt="null" /></p>
<p>Two and a half years after the original release date Splinter Cell Conviction finally hit store shelves, and you could be forgiven for not having faith that the game would live up its potential and the games predecessors. With long and rocky development times bringing nothing but trouble in the past. But, after such a long time and multiple delays could Splinter Cell Conviction break the mould? The answer is yes.</p>
<p><span id="more-75"></span></p>
<p>With the game going back to the drawing board, around the time of the release of the original Assassins Creed seems to have been a risk worth taking by Ubisoft and the developers. With the current outing from Sam Fisher not only managing to keep the series fans onside, but also open the Splinter Cell franchise to new players and still create an exceptional game.</p>
<p style="text-align: center"><img class="aligncenter" src="http://frontline.gamerlimit.com/files/2010/04/covic3.jpg" alt="null" /></p>
<p>The story in Splinter Cell Conviction is great and will keep the user hooked, and make them want to keep playing to see what happens next. It also uses an interesting way of telling story. The game starts with Sam Fishers friend being question about the events of the game in the opening movie, and then the game continues to use this with his friend providing voice over to the movie sequences, if the movie is not part of him being questioned.</p>
<p>Splinter Cell Conviction follows on from 2006’s Splinter Cell Double Agent with Sam looking for answers and revenge for the murder of his daughter Sarah. But, unlike any other game in the franchise Sam has lost everything that made him a cool, calm and collected agent, with him now being driven and fuelled by anger and guilt. This makes the gameplay a lot faster paced. Unlike in the previous games the stealth element has been sitting patiently waiting for your chance to strike quietly, in Conviction the new pace has changed the stealth element as Sam’s moves are a lot more expeditious.</p>
<p style="text-align: center"><img class="aligncenter" src="http://frontline.gamerlimit.com/files/2010/04/covic4.jpg" alt="null" /></p>
<p>This is helped greatly by the introduction of the Execute system, this new moves allows you to mark multiple enemies and kill them by a single press of the Y button. This option is not always open to you, and to gain the Execute move you first have to perform close quarter kills or take enemies as a human shield, that is where the stealth element is still used to maximum impacted. Depending on how many close quarter kills or taking people as human shields you have carried out decides how many people you can mark and execute. This also depends on which weapon you are using, with the game allowing you to mark up to the maximum of four enemies with selected weapons. This can lead to some spectacular kill sequences.</p>
<p>Although Splinter Cell Conviction still offers mostly the stealth experience people expect from the game, it is made more appealing to the masses having the patience needed toned down compared to the previous games, making the game a little less challenging in doing so.</p>
<p>The presentation and looks of Splinter Cell Conviction are incredible. With the game offering a total feel of immersion due to the lack of loading screens through the complete game, and the mission objectives being projected onto the surroundings whilst you play. This keeps the games fluidity going, rather than like in previous games when the game was broke down by mission objectives between each mission. This helps the game move along quickly.</p>
<p style="text-align: center"><img class="aligncenter" src="http://frontline.gamerlimit.com/files/2010/04/covic2.jpg" alt="null" /></p>
<p>The game is a short experience, but this is helped out by the new co-op story. This is just as good as the single player experience, and certainly makes the game well worth the value of money. Although hardcore Splinter Cell fans may be quite surprised on the changes Sam has under gone over the few years of absence, but they have made him more lethal than ever.</p>
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		<slash:comments>3</slash:comments>
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		<title>The Top 5 Gaming Oddities that will blow your mind</title>
		<link>http://frontline.gamerlimit.com/2010/04/the-top-5-gaming-oddities-that-will-blow-your-mind/</link>
		<comments>http://frontline.gamerlimit.com/2010/04/the-top-5-gaming-oddities-that-will-blow-your-mind/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 02:59:30 +0000</pubDate>
		<dc:creator>Blame Fiat</dc:creator>
				<category><![CDATA[Offbeat]]></category>

		<guid isPermaLink="false">http://frontline.gamerlimit.com/?p=20</guid>
		<description><![CDATA[There are certain points in a gamers life where they notice peculiar things, quirks that they shouldn&#8217;t see,  yet those fortunate enough spot them, have the potential to change everyone&#8217;s outlook on gaming. Below are the top 5 mind blowing scenes spots. 5. The Bioman Did the Bioshock artistic talent steal designs from Bomberman, or [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_26" class="wp-caption alignnone" style="width: 600px"><img class="size-large wp-image-26" title="Goatse" src="http://frontline.gamerlimit.com/files/2010/04/2a4pumr-590x442.png" alt="" width="590" height="442" /><p class="wp-caption-text">Is that the goatse!?</p></div>
<p>There are certain points in a gamers life where they notice peculiar things, quirks that they shouldn&#8217;t see,  yet those fortunate enough spot them, have the potential to change everyone&#8217;s outlook on gaming.</p>
<p>Below are the top 5 mind blowing scenes spots.</p>
<p><span id="more-20"></span></p>
<h4>5. The Bioman</h4>
<p style="text-align: center;"><a href="http://frontline.gamerlimit.com/files/2010/04/bioshock_vs_bomberman.jpg"><img class="size-large wp-image-22 aligncenter" title="bioshock_vs_bomberman" src="http://frontline.gamerlimit.com/files/2010/04/bioshock_vs_bomberman-540x416.jpg" alt="" width="540" height="416" /></a></p>
<p>Did the Bioshock artistic talent steal designs from Bomberman, or is this just a pure random look-a-like?</p>
<p>Although I do hope that 2kGames makes a deal with Hudson Soft for the ultimate cross-over story arc.</p>
<h4>4. The Koala.</h4>
<p style="text-align: center;"><img class="size-full wp-image-21 aligncenter" title="3HVZC" src="http://frontline.gamerlimit.com/files/2010/04/3HVZC.jpg" alt="" width="400" height="306" /></p>
<p>In case you can&#8217;t see it&#8230; The N64 was designed so if you turn it upside down&#8230; It will look like a Koala face.</p>
<p>Those Japanese designers are certainly kooky.</p>
<h4>3. The Flip</h4>
<p style="text-align: center;"><img class="size-full wp-image-23  aligncenter" title="toadstool-is-a-jerk" src="http://frontline.gamerlimit.com/files/2010/04/toadstool-is-a-jerk.jpg" alt="" width="450" height="769" /></p>
<p>That&#8217;s right, Toad has been giving us the little birdy for all these years, there could be no other explanation except artistic smuggery to have him with his middle finger up.</p>
<h4>2. Why so long..</h4>
<p style="text-align: center;"><img class="size-full wp-image-24 aligncenter" title="1240785216881-590x354" src="http://frontline.gamerlimit.com/files/2010/04/1240785216881-590x354.jpg" alt="" width="590" height="354" /></p>
<p>The horror, I never realised until someone pointed it out that Brosnan had such a warped face. Could this just be a primitive photoshop screw up, or is something more sinister at work here?</p>
<p>Either way I can never look at the GoldenEye boxart the same way again.</p>
<h4>1. The Palette Swap</h4>
<p style="text-align: center;"><img class="size-full wp-image-25 aligncenter" title="smb" src="http://frontline.gamerlimit.com/files/2010/04/smb.jpg" alt="" width="420" height="384" /></p>
<p>The biggest jaw dropping revelation to hit the gaming scene in the last 10 years&#8230; The Clouds and bushes are the same, the only difference being a simple palette swap.</p>
<p>I feel cheated out of my childhood.</p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
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		<title>Mega Man made from post-it notes</title>
		<link>http://frontline.gamerlimit.com/2010/04/mega-man-made-from-post-it-notes/</link>
		<comments>http://frontline.gamerlimit.com/2010/04/mega-man-made-from-post-it-notes/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 23:33:06 +0000</pubDate>
		<dc:creator>Colin Robinson</dc:creator>
				<category><![CDATA[Offbeat]]></category>

		<guid isPermaLink="false">http://frontline.gamerlimit.com/?p=12</guid>
		<description><![CDATA[What happens when a  gamer with too much time, and too many post-it notes gets bored? Well seemingly the most awesome representation of pixels in the real word&#8230; Post-it pixels! Last semester I made an enormous Post-It Note Mega Man in my dorm room. It took all of one afternoon, and let’s just say when [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-13" title="megashits" src="http://frontline.gamerlimit.com/files/2010/04/megashits.jpg" alt="" width="590" height="339" /></p>
<p>What happens when a  gamer with too much time, and too many post-it notes gets bored? Well seemingly the most awesome representation of pixels in the real word&#8230; Post-it pixels!</p>
<p><span id="more-12"></span></p>
<p style="padding-left: 30px;"><span style="color: #993300;"><em>Last semester I made an enormous Post-It Note Mega Man in my dorm room. It took all of one afternoon, and let’s just say when my roommates come home, they were slightly surprised/confused/awestruck at the entire spectacle. But yes, when I get bored, I’m the kind of person that will go to three different office supply stores to get Post-It Notes in the appropriate colors. Sadly, I couldn’t find any black ones, so any of the black ones you see are either construction paper or blue ones I colored with a giant black marker. </em></span></p>
<p><a href="http://frontline.gamerlimit.com/files/2010/04/IMG_4140-300x225.jpg"><img class="alignnone size-thumbnail wp-image-14" title="IMG_4140-300x225" src="http://frontline.gamerlimit.com/files/2010/04/IMG_4140-300x225-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://frontline.gamerlimit.com/files/2010/04/IMG_4145.jpg"><img class="alignnone size-thumbnail wp-image-15" title="IMG_4145" src="http://frontline.gamerlimit.com/files/2010/04/IMG_4145-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Source: <a href="http://powrdup.com/?p=3056">POWRDUP</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Portal 2 Confirmed for E3</title>
		<link>http://frontline.gamerlimit.com/2010/04/portal-2-confirmed-for-e3/</link>
		<comments>http://frontline.gamerlimit.com/2010/04/portal-2-confirmed-for-e3/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 04:33:23 +0000</pubDate>
		<dc:creator>Colin Robinson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://frontline.gamerlimit.com/?p=3</guid>
		<description><![CDATA[Valve has just sent out the first round of invites to their Portal 2 press event at E3. It&#8217;s going to be a private event, but here&#8217;s hoping they allow some co-op playthroughs, and footage to be recorded. Portal 2 currently has no release date, but is planned to be released sometime in the fourth [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4" title="portal2" src="http://frontline.gamerlimit.com/files/2010/04/portal2.jpg" alt="" width="590" height="333" /></p>
<p>Valve has just sent out the first round of invites to their <em>Portal 2</em> press event at E3. It&#8217;s going to be a private event, but here&#8217;s hoping they allow some co-op playthroughs, and footage to be recorded.</p>
<p>Portal 2 currently has no release date, but is planned to be released sometime in the fourth quarter of 2010.</p>
<p><span id="more-3"></span></p>
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		<slash:comments>1</slash:comments>
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